Whack-a-Mole
Press Start, then tap holes when a mole appears. You have 15 seconds.
Play
Score: 0
How to play
- Start: press Start Game; you get 15 seconds while moles pop from random holes and duck away fast.
- Hit: click a hole only while its mole is visible; a solid tap scores a point and clears that target.
- Score: your Score counts every clean hit before the clock hits zero; the start control stays disabled during the sprint.
- Round end: when time expires, your final tally shows on screen.
- Again: press Start Game once more for another high-speed round without refreshing.
Game description
Whack-a-mole turns a tidy grid of holes into a blink-and-you-miss-it stage. Targets surface at random, hover for a heartbeat, then vanish whether you struck or hesitated. A short timer keeps adrenaline honest: your score is simply the count of clean taps before the buzzer. The lesson is peripheral vision—scanning instead of staring, committing instead of hovering between two openings, and shaking off a miss before the next head appears. Hesitation and wild flailing both lose to the same clock.
Tuned for browsers, the layout favors generous hit areas and a single obvious start control so rounds begin without fiddling through menus. Phones and desktops alike can host quick duels on one device or solo warm-ups before heavier games. Because everything loads in a tab, the ritual fits between classes, during halftime chatter, or whenever a friend claims faster reflexes. Over many sprints you notice calmer breathing, earlier decisions once a target registers, and a healthier laugh when the mole ducks anyway. The score line becomes a candid mirror: not style points, just how many times your eyes and hand agreed before the window closed.
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